Development Mandate research subject's max level reduced from 2 to 1.
Siege Frigates:* Survivability reduced by ~20%.
Illuminator and Assailant survivability tuned to be proportional to Javelis's on a per supply basis.
Illuminator, Javelis, Assailant:* Increased credit cost by approx 10%.
Allegiance shift rates from culture increased 25%.
Passive allegiance shift rates increased by 100%.
jump charge rate penalty increase from -250% to -700%.
Phase Jump Inhibitors:* cost reduced slightly.
Rebalanced happiness losses for killing various items (Killing enemy scouts no longer causes a loss of happiness).
Mission failure penalties to happiness reduced.
Mission durations increased by 10 mins.
Large and Huge random maps split into single and multi star system variants.
No pirate maps removed due to new game option to remove pirates.
Pop Idol achievement is now actually achievable.
Fixed unintended halving of galaxy culture coverage in the game statistics.
Defeated players can no longer place bounties in unlocked teams games.
Defeated players can no longer give or be given resources in unlocked teams games.
You can now change game options when loading save games.
Can't attack unbuilt structures anymore.
Transfer Antimatter can no longer target entities with full antimatter.
Disciple's Transfer Antimatter no longer targets other Disciples when autocasting.
Autocast for many disabling abilities improved.
Kostura Cannon now only disables enemy units and structures at the target planet as originally intended.
Overseer's Nanite Reactive Armor ability can now properly stack heals (but not the armor and max HP bonus).
Research subjects queued in different fields can now upgrade in parallel.
Typically, its only a couple ships that cause the whole operation to stall so this should eliminate the majority of problems. The stragglers will follow shortly after. The group will only wait for 90% of the value of the ships to be ready.
Improved Group Phase Jumping for large groups of ships.
Can now buy and sell resources on the market in large increments again.
Can cause crash or boom by selling/buying too much.
New Market System:* Random fluctuations in addition to user influence on price.