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Significantly increased the levelling speed of slow skills, like Steal or Parry. Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire. The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics. Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game. Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.Īdditional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices. Weapon, armor and consumable item rework. This is still a work in progress so all feedback is welcome.įor installation instructions and more info check the included Readme file. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other.
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Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements. TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells.
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